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Augmented and Virtual Reality (B.Tech)

Departmental Elective-V: AR and VR systems, 3D interaction, tracking and immersive application design.

6 MonthsDuration 5Chapters26Topics

Syllabus · पाठ्यक्रम

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01Unit 1: Introduction to Virtual Reality 5 topics
  1. Definition and three I's: immersion, interaction, imagination
  2. History of VR: Sensorama, Sword of Damocles
  3. Components of a VR system
  4. VR, AR and MR: reality-virtuality continuum
  5. Types of VR systems
02Unit 2: Input and Output Devices 5 topics
  1. 3D position trackers: mechanical, magnetic, ultrasonic, optical, inertial
  2. Tracker parameters: accuracy, jitter, drift, latency, update rate
  3. Navigation and manipulation interfaces, data gloves
  4. Head-mounted displays, CAVE and large-volume displays
  5. Sound displays and haptic feedback
03Unit 3: Computing Architecture and Modelling 6 topics
  1. Graphics rendering pipeline
  2. Haptics rendering pipeline
  3. PC-based and distributed VR architectures
  4. Geometric, kinematic and physical modelling
  5. Behaviour modelling
  6. Model management and level of detail
04Unit 4: Augmented Reality 6 topics
  1. AR system structure
  2. Marker-based and markerless tracking
  3. SLAM
  4. Optical see-through, video see-through, handheld and projection AR
  5. Registration and calibration
  6. AR SDKs: ARCore, ARKit, Vuforia
05Unit 5: Programming, Human Factors and Applications 4 topics
  1. Toolkits: Unity, Unreal, WebXR and scene graphs
  2. Human factors: presence and cybersickness
  3. Usability and 3D interaction design
  4. Applications in medicine, education, manufacturing, defence and architecture

About

You will be able to

  • Define VR, AR and MR and explain the three I's of virtual reality
  • Explain trackers, navigation interfaces, gloves, HMDs, CAVE and haptic devices
  • Describe the graphics and haptics rendering pipelines and VR modelling (geometric, kinematic, physical, behaviour)
  • Explain AR tracking (marker-based, markerless, SLAM) and AR display types
  • Build simple AR / VR scenes with Unity, ARCore or WebXR
  • Discuss human factors such as presence and cybersickness, and AR / VR applications

Who it is for

  • B.Tech Information Technology students of Semester 7 (AKTU)
  • Students of other universities studying the same subject who want unit-wise coaching

What you need

  • Computer Graphics basics (transformations, 3D coordinates)
  • Basic programming (C# or JavaScript helpful)

Questions

Which syllabus does the Augmented and Virtual Reality course follow?

It follows the AKTU (Dr. A.P.J. Abdul Kalam Technical University, Lucknow) B.Tech syllabus for Augmented and Virtual Reality. If your own university's syllabus differs, the centre follows your university syllabus.

Will this help in the university examination?

Yes. Teaching is unit-wise as per the AKTU scheme, with previous-year question practice, MCQ tests and doubt sessions before the semester exam.

Do I need a VR headset?

No. Most demos run on a PC or an Android phone (ARCore); a low-cost headset is used at the centre for VR sessions.

Download the syllabus (PDF)

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