Your roadmap · आपका रोडमैप
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Admission & first meetingप्रवेश और पहली मुलाकातEnquire at your nearest NDSS centre, meet the teacher, fix the batch time and get your study material.
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Part 1 of the syllabusपाठ्यक्रम भाग 1Unit-wise coaching with notes and doubt classes.
Unit 1: Introduction to Virtual RealityUnit 2: Input and Output DevicesUnit 3: Computing Architecture and Modelling
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Part 2 of the syllabusपाठ्यक्रम भाग 2Unit-wise coaching with notes and doubt classes.
Unit 4: Augmented RealityUnit 5: Programming, Human Factors and Applications
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Unit tests & assignmentsयूनिट टेस्टRegular tests in the university / board pattern.
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Semester 7 exam (university / board)विश्वविद्यालय / बोर्ड परीक्षाPrevious papers and full revision before the exam.
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Online tests & resultऑनलाइन टेस्ट और रिज़ल्टTake the tests online; your marks and result show in your student login and at the centre.
सिलेबस · पाठ्यक्रम
1 subject · 5 chapters · 26 topics
01Unit 1: Introduction to Virtual Reality
5 टॉपिक+
- Definition and three I's: immersion, interaction, imagination
- History of VR: Sensorama, Sword of Damocles
- Components of a VR system
- VR, AR and MR: reality-virtuality continuum
- Types of VR systems
02Unit 2: Input and Output Devices
5 टॉपिक+
- 3D position trackers: mechanical, magnetic, ultrasonic, optical, inertial
- Tracker parameters: accuracy, jitter, drift, latency, update rate
- Navigation and manipulation interfaces, data gloves
- Head-mounted displays, CAVE and large-volume displays
- Sound displays and haptic feedback
03Unit 3: Computing Architecture and Modelling
6 टॉपिक+
- Graphics rendering pipeline
- Haptics rendering pipeline
- PC-based and distributed VR architectures
- Geometric, kinematic and physical modelling
- Behaviour modelling
- Model management and level of detail
04Unit 4: Augmented Reality
6 टॉपिक+
- AR system structure
- Marker-based and markerless tracking
- SLAM
- Optical see-through, video see-through, handheld and projection AR
- Registration and calibration
- AR SDKs: ARCore, ARKit, Vuforia
05Unit 5: Programming, Human Factors and Applications
4 टॉपिक+
- Toolkits: Unity, Unreal, WebXR and scene graphs
- Human factors: presence and cybersickness
- Usability and 3D interaction design
- Applications in medicine, education, manufacturing, defence and architecture
About this course
आप यह कर पाएँगे
- Define VR, AR and MR and explain the three I's of virtual reality
- Explain trackers, navigation interfaces, gloves, HMDs, CAVE and haptic devices
- Describe the graphics and haptics rendering pipelines and VR modelling (geometric, kinematic, physical, behaviour)
- Explain AR tracking (marker-based, markerless, SLAM) and AR display types
- Build simple AR / VR scenes with Unity, ARCore or WebXR
- Discuss human factors such as presence and cybersickness, and AR / VR applications
यह किसके लिए है
- B.Tech Information Technology students of Semester 7 (AKTU)
- Students of other universities studying the same subject who want unit-wise coaching
आपको क्या चाहिए
- Computer Graphics basics (transformations, 3D coordinates)
- Basic programming (C# or JavaScript helpful)
Online tests & result
Practice and unit tests online; marks and result show in your student login and at the centre.
Student login →
सवाल
Which syllabus does the Augmented and Virtual Reality course follow?
It follows the AKTU (Dr. A.P.J. Abdul Kalam Technical University, Lucknow) B.Tech syllabus for Augmented and Virtual Reality. If your own university's syllabus differs, the centre follows your university syllabus.
Will this help in the university examination?
Yes. Teaching is unit-wise as per the AKTU scheme, with previous-year question practice, MCQ tests and doubt sessions before the semester exam.
Do I need a VR headset?
No. Most demos run on a PC or an Android phone (ARCore); a low-cost headset is used at the centre for VR sessions.