Your roadmap · आपका रोडमैप
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Admission & first meetingप्रवेश और पहली मुलाकातEnquire at your nearest NDSS centre, meet the teacher, fix the batch time and get your study material.
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Part 1 of the syllabusपाठ्यक्रम भाग 1Unit-wise coaching with notes and doubt classes.
Unit 1: Introduction and Display DevicesUnit 2: Output PrimitivesUnit 3: 2D Transformations
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Part 2 of the syllabusपाठ्यक्रम भाग 2Unit-wise coaching with notes and doubt classes.
Unit 4: Clipping, Viewing and 3D BasicsUnit 5: Multimedia
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Unit tests & assignmentsयूनिट टेस्टRegular tests in the university / board pattern.
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Semester 4 exam (university / board)विश्वविद्यालय / बोर्ड परीक्षाPrevious papers and full revision before the exam.
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Online tests & resultऑनलाइन टेस्ट और रिज़ल्टTake the tests online; your marks and result show in your student login and at the centre.
Syllabus · पाठ्यक्रम
1 subject · 5 chapters · 23 topics
01Unit 1: Introduction and Display Devices
5 topics+
- Applications of computer graphics
- CRT, LCD and LED displays
- Raster scan and random scan
- Resolution, aspect ratio and frame buffer
- Input devices for graphics
02Unit 2: Output Primitives
4 topics+
- DDA line algorithm
- Bresenham's line algorithm
- Midpoint circle algorithm
- Polygon filling - scan line, boundary fill, flood fill
03Unit 3: 2D Transformations
4 topics+
- Translation, scaling, rotation
- Reflection and shear
- Homogeneous coordinates
- Composite transformations
04Unit 4: Clipping, Viewing and 3D Basics
5 topics+
- Window and viewport
- Cohen-Sutherland line clipping
- Sutherland-Hodgman polygon clipping
- 3D transformations
- Parallel and perspective projection
05Unit 5: Multimedia
5 topics+
- Elements of multimedia - text, image, audio, video, animation
- Image, audio and video file formats
- Lossy and lossless compression
- Animation techniques
- Multimedia applications
About this course
You will be able to
- Explain display devices, raster and random scan systems and frame buffers
- Draw lines and circles using DDA, Bresenham and midpoint algorithms
- Apply 2D transformations using homogeneous coordinate matrices
- Clip lines and polygons using window-to-viewport mapping and standard algorithms
- Describe 3D projections and basic animation
- Explain multimedia elements, file formats and compression
Who it is for
- BCA students of Semester 4 (UP state universities, Lucknow University pattern)
- Students interested in graphics programming, animation and multimedia
What you need
- Programming in C and Mathematics-I (matrices)
Online tests & result
Practice and unit tests online; marks and result show in your student login and at the centre.
Student login →
Questions
Which syllabus does this Computer Graphics and Multimedia Application course follow?
It follows the common UP state university BCA syllabus (University of Lucknow pattern) for BCA Semester 4. If your own university's syllabus differs, the centre follows your university's syllabus and unit order.
Will I write graphics programs?
Yes. The companion lab uses C graphics programs for lines, circles and transformations.
Is the mathematics difficult?
Only matrix multiplication and simple coordinate geometry are needed; the trainer solves every transformation step by step.